A compact listing is provided in a departmental listing of the crew.
Eiwan is one of very few Himpanwei to leave their home world. Her name means 'wanderer', a name she earned as a child exploring the forests around her home colony. She works constantly and always has a padd at her fingertips.
Gero Ib joined Starfleet Academy at the age of 18. He specialized as a a science officer. As a believer in the prophets, Gero Ib specialized in spacial anomolies and astronomy in order to study wormholes. While in the Academy, Gero also studied a bit of xenobiology. After serving a few years in the Alpha Quadrant, Gero found his way to the Delta Quadrant in order to study the Gerosh wormhole. His goal for studying the wormhole is to figure out if the wormholes are all conduits which are used by the prophets.
It could be a part of his duties along with studying the star, maybe comets every now and then and the wormhole itself. Would you prefer him getting quarters with a view of the wormhole by begging at the Quartermasters office, winning it in a card game, having a girlfriend whose quarters have a view or practically living in a bar with the view? I'd like to give him an intro that shows his motivation, gives other players time to join so that I can populate a storyline with this character.
Only there can a traveler find the perfect mix of hot beverages and stories. Oh and don't forget to pet the local furry felinesque creature who inhabits the store.
An officer of the Starfleet Corps of Engineers, her most recent posting was starbase construction along the Kzinti frontier. She is the eldest daughter of a Marine officer. Named after her maternal Klingon grandmother, the only non-Human in her ancestry. She has no standing in Klingon society; belongs to no house.
Ariana had not set out to be as adventerous as she has become. She was content to study plate tectonics and stay aboard ship. Her field of choice was chosen so that she didn't have the pressure of away missions and fast moving decisions. She could stop for tea, and not worry about changes in her research; rocks do not move that quickly.
Her experiance aboard Cromwell changed that. Forced into action by circumstance, she proved she could rise to the occasion on her initial missions which included time travel and fighting Borg. She did not have the confidence though, and put her resignation in at the completion of her cadet tour. Captain Sesgaard refused to accept it at that time, instead challenging her to sing one song, and he would then accept her resignation. He knew she had been a singer when she was young, and the one song he requested told of taking chances. As she sang that song, she realized what he had done, and what she had done, and withdrew her resignation.
Knowing she needed to go out and explore on her own, Ariana requested Duty at the Dyson sphere, and was granted DFA Exchange officer status to serve at Sentinel Station.
Ariana is settling into Sentinel Station. She has encountered a murder victim, and worked along side her friend, Eiwan, the Starfleet chief engineer of Sentinel Station, on investigating cyber attacks on the Sentinel stations computers. She investigated volcanic activity within the Dyson sphere, which proved to be a faulty piece of machinery transporting building materials to the sphere.
Ariana has worked with the Lacosians on repair of a faulty geo wormhole transporter, explored the catacombs with an ecologist to ascertain the Lacosian position regarding the Kharian. (Negotiations were way above her pay grade and she slipped out of those).
Studying dust particles for Lt Hondrick. Just heard they would be heading to a Brown star and applied for a berth to serve aboard the ship.
Station presents itself as a hologram when it is communicating with others, it emerges initially as a glowing blue orb before forming into a humanoid figure. The figure is still electric blue, it has large bright blue eyes and is eliminated by the same blue glow from its orb form. The image was created by Bynars and so Station’s hologram looks androgynous. Its voice is high pitched but slower than Bynar voices tend to be and Station sounds tranquil and relaxed when it talks.
While the software was not designed to be sapient it showed signs of being so right from the start, signs its creators more or less ignored or denied in order to push for its approval by Starfleet. Station is curious and immediately wanted to know who and what it was, it appears to have some sense of humour, usually dry and sarcastic. It genuinely cares about the people on the Station although this was a part of its programming and is therefore not likely a manifestation of its sapience.
Station (or SSU3.2, Station Software Update 3.2) was designed by the Bynar quartet 101, 110, 111 and 0001 at the Starfleet Cybernetics department in San Francisco. Its Sapience is likely accounted for by the fact that the group of developers used a coding structure loosely based the EMH Mark 1 combined with the android Thirteen’s coding which was available from her creator Dr Murphy, both ‘none sapient’ systems acquired sapience, the same can be said for the DW holograms on the DFA Cromwell B.
The Bynars did genuinely believe they had removed the codes responsible for sentience before adding them to Station however consciousness is not an easily detectable thing. Station was designed to learn and adapt and it did that a little too well. It was initially tested on Stardate 2410.01.01 on a console in the facility and went through routine tests required by Starfleet throughout the next 8 years, most of which were simulations rather than actual activation of the software which, being an update, could not really run without a station or a starship to house it. The first real - life test of Station was on Stardate 2418.02.21 and Station considers this as its ‘birthday’, if asked it will say ‘it is the day that my mind connected with my body’ and although Station has a few fragmented memories from before that day its arrival on the Sentinel Station was the first time it was really ‘alive’.
Primary Characters (PCs) are the equivalent of the lead cast in a television series. They appear frequently in storylines and can always be tagged in posts.
Secondary Characters (SCs) are supporting cast. They appear occassionally in storylines, usually when a particular skill is required. These characters should only be tagged with the permission of their player. If a Primary Character can fulfill the needs of the story, it should be tagged preferentially to Secondary Characters.
Guest Characters appear rarely. They are a prestige role, such as a Fleet Admiral or a Klingon Chancellor. These characters must be tagged only with the permission of their player.
Non-Player Characters (NPCs) are recurring background characters. They provide consistency from story to story as familiar names. Any player may write for an NPC but the CO should be informed when a player does so.