A compact listing is provided in a departmental listing of the crew.
Eiwan is one of very few Himpanwei to leave their home world. Her name means 'wanderer', a name she earned as a child exploring the forests around her home colony. She works constantly and always has a padd at her fingertips.
Gero Ib joined Starfleet Academy at the age of 18. He specialized as a a science officer. As a believer in the prophets, Gero Ib specialized in spacial anomolies and astronomy in order to study wormholes. While in the Academy, Gero also studied a bit of xenobiology. After serving a few years in the Alpha Quadrant, Gero found his way to the Delta Quadrant in order to study the Gerosh wormhole. His goal for studying the wormhole is to figure out if the wormholes are all conduits which are used by the prophets.
It could be a part of his duties along with studying the star, maybe comets every now and then and the wormhole itself. Would you prefer him getting quarters with a view of the wormhole by begging at the Quartermasters office, winning it in a card game, having a girlfriend whose quarters have a view or practically living in a bar with the view? I'd like to give him an intro that shows his motivation, gives other players time to join so that I can populate a storyline with this character.
Only there can a traveler find the perfect mix of hot beverages and stories. Oh and don't forget to pet the local furry felinesque creature who inhabits the store.
Kal-Nar traveled on many Star Ships he learned more about the races of the alpha and delta quadrant with his experience he was known quickly for his abilities on ships during diplomacy and business missions. This is where he got his real experience about getting to know the alpha and delta quadrant. He was on a mission when the ship he was on was attack. Kal-Nar and others were held as prisoners some say he held his position outnumbered and injured, Kal-Nar negotiated and resolved the situation. The ships Captain put a letter of recommendation for his actions.
After his actions he was hired to head business operations of a Orion and Frangi business. He had to proving himself loyal to the business. With everything done and in the end He was found a new position head of Company Operations. Being assigned to the head of all business and shipping negotiations. The tour did not have its problems as well he at times was a little overbearing when dealing with some races. He wanted more from life. After an application as a Governor he was accepted to a Vulcan Academy for Interplanetary Affairs and Interplanetary business and taking other course to help his career He graduated with honors. After leaving the Academy he was promotion and assigned to Federation out post. On one of the missions the team was lead in to a trap his actions allowed the team to be released. He was the only one captured he was held for six months until he was rescued. After a stay He recovered and was sent to Federation Academy for Training in Interplanetary Affairs and Interplanetary business earning a Masters and doctorate graduating with honors he spent some time on Vacation and then assigned to Hope1 as Representative for the civilian population to the Federation. He awaits to see what it has in store for him.
He dose have his own small business a shipping company with ships and ware houses all over the alpha and delta quadrant.
Vulcan Academy: Interplanetary Affairs, Interplanetary business
Federation Academy: Dr. Interplanetary Affairs, Interplanetary business, Masters in Interplanetary Business Law
Kal-Nar is the all-around man in charge. He’s the responsible person who, even if he isn’t the leader, thinks like one. He’s always thinking about the team’s goals and how to implement them, the safety of his friends, the strategy of the Business, and so forth. Kal-Nar is happy to be the leader-type, or may be a reluctant leader at times either way, his friends look to him for direction. Naturally, if Kal-Nar is to make the effort to do all that thinking and planning, and are willing for him to be responsible for others and business.
In Combat Situation , Kal-Nar whether he wants to or not, is always thinking in combat and trying to direct his allies’ activities. He makes sure that there’s a good mix of Intelligence and diplomatic strategics, that everything they need they have. When a friend falls there’s someone to drag him behind the lines and another to take his place.
Kal-Nar is a very responsible person, but beyond that, there is no limitation on the way he should deal in situations. He may be grim or humorous, straightforward or deceitful, arrogant or modest, he acts as needed. Kal-Nar is often be the negotiator for the group, but this isn’t required of him.
He has become Governor and wanted to be. He has serve in the best of the office. Kal-Nar strives to be the best He can. He tends to make sure that everything He does, He dose for a reason; Kal-Nar has a lot to learn about the Federation. He tends to go carefully into all situations. If he is in disagreement with someone diplomacy is his answer. He hates incompetents, it was his parents that motivated him in to want to be The Representative. traveling around the galaxy has had an awe-inspiring effect on Him. He knows that he has a long road ahead of him.
Likes: Fresh fruit and Martial Arts
Dislikes: Close mined people
Strength(s): Talent for sensing people lining, an uncanny sense of calm in a tenses situation.
Limitation(s): Tends to ask to many questions when dealing with people and their problems.
Special ability: His mental strength is extraordinary and other thought reading has been less than effective or even blocked at times.
Quirk(s): He has had an outburst of hatred towards the people that are close mined, likes to yell at them He works hard to keep his feelings in check it has made him lowed in the past.
Hobbie(s)/Interest(s): Martial Arts especially ones from other races, collecting ancient weapons.
Motto: “Peace thought Diplomacy”
Internally, Kal-nar anatomy is markedly different from that of Humans. He can take more punishment than others races. This allowed Kal-nar to survive . Having a highly efficient respiratory system to extract the oxygen they need from thin atmospheres. His eyes are of a light color his sight is better than normal humans and can see in to the uv and infrared spectrum.
Surprisingly Kal-nar has extremely acute hearing, sensitive enough to tell a person's species and gender. Has high acid content in his blood which gives them a silver glow allowing him to have resistance to toxins, poisons and the Borg Nano’s.
An officer of the Starfleet Corps of Engineers, her most recent posting was starbase construction along the Kzinti frontier. She is the eldest daughter of a Marine officer. Named after her maternal Klingon grandmother, the only non-Human in her ancestry. She has no standing in Klingon society; belongs to no house.
Having been raised on Romulus prior to the Hobus incident, Mirok is harsh and critical, much like his father's people. His immersion in the Romulan culture has prevented him from taking the no emotions approach of the Vulcans, and he tends to lash out in anger, both physically and vocally.Strengths & Weaknesses
He was born on Betazed but his mother disliked the planet and its culture and so took Killian away to her home in Earth. Killian was raised in South Korea and can speak both federation standard and Korean. He has telepathy (below average) and empathy but dislikes both abilities believing them to be a huge invasion of privacy to others. He also has personal space issues, he doesn't like to be touched (unless he initiates it) or crowded by others. He is very spiritual and connected with his mother's culture, he knows very little of his Betazoid culture since his father didn't follow them to earth. He follows buddhism as a religion which is why he is so spiritual and optimistic.
Ariana had not set out to be as adventerous as she has become. She was content to study plate tectonics and stay aboard ship. Her field of choice was chosen so that she didn't have the pressure of away missions and fast moving decisions. She could stop for tea, and not worry about changes in her research; rocks do not move that quickly.
Her experiance aboard Cromwell changed that. Forced into action by circumstance, she proved she could rise to the occasion on her initial missions which included time travel and fighting Borg. She did not have the confidence though, and put her resignation in at the completion of her cadet tour. Captain Sesgaard refused to accept it at that time, instead challenging her to sing one song, and he would then accept her resignation. He knew she had been a singer when she was young, and the one song he requested told of taking chances. As she sang that song, she realized what he had done, and what she had done, and withdrew her resignation.
Knowing she needed to go out and explore on her own, Ariana requested Duty at the Dyson sphere, and was granted DFA Exchange officer status to serve at Sentinel Station.
Ariana is settling into Sentinel Station. She has encountered a murder victim, and worked along side her friend, Eiwan, the Starfleet chief engineer of Sentinel Station, on investigating cyber attacks on the Sentinel stations computers. She investigated volcanic activity within the Dyson sphere, which proved to be a faulty piece of machinery transporting building materials to the sphere.
Ariana has worked with the Lacosians on repair of a faulty geo wormhole transporter, explored the catacombs with an ecologist to ascertain the Lacosian position regarding the Kharian. (Negotiations were way above her pay grade and she slipped out of those).
Studying dust particles for Lt Hondrick. Just heard they would be heading to a Brown star and applied for a berth to serve aboard the ship.
Distinguishing Features: Gravor sports an impressive mane which he sometimes decorates with feathers, beads, and other ornaments during formal occasions. His face is covered in tribal tattoos that represent milestones in his life. Only those well-versed in Caitian pictographic language can make sense of them.
Characteristics: Gravor is quiet and reserved, but speaks with the authority of a being who possesses two decades of expeditionary and combat experience. He is loyal to a fault towards those who have earned his trust, but cold and unaffectionate towards strangers. He reserves a special place in his heart for fellow Federation Marines and will readily accept them as friends over other beings. He has a habit of flicking his tail back and forth while staring intensely into the distance when he is deep in thought. This behavior unnerves some of his aides who may inadvertently find themselves the subject of his gaze.
The Stoneclaw clan arose in the early days of Caitian history as miners and jewelers who decorated their claws with radiant jewels and valuable metals mined from the Caitian homeworld (hence their namesake). They eventually branched out to become merchants and diplomats, sharing the wonders of Caitian metalworking and jewelry with the rest of the galaxy. Gravor was born into a wealthy merchant family offshoot of the Stoneclaw clan plying their wares on Earth. He quickly grew enamored with the thought of life as a Starfleet Officer and joined as soon as he was able. He excelled at all things physical (a natural gift of his Caitian physiology) and selected the Marine career track at the academy. He graduated as an average student but received numerous accolades for his physical and strategic prowess.
As a Second Lieutenant “Butterbar” at his first unit, he received a fair amount of ridicule and teasing from his non-commissioned officers, but soon proved himself as their leader after several skirmishes against the Rebellion. He would go on to serve ten more years with that unit, finally ending up in command of the company he first joined as a Second Lieutenant.
He was reassigned to regional command in keeping with his normal career progression, but was soon sent back to the front during the outbreak of the second Cardassian War. His most notable action was his participation in the liberation of Starbase Phoenix.
Gravor spent all of his years as Major working with a classified subdivision of the Federation Marine Corps. Little is known about his work between 2408-2414, but most quickly deduce that he did not leave on good terms with his command.
He is now taking his first field-grade command as commander of the 21st Marine Expeditionary Force based out of Outpost Hope One.
The Theophilus sisters belong to a huge network of humanoids who descend from those aliens (Titans) that lived on Earth during the Ancient Greek age. many are the results of the "gods" mating with the men and women of that era. Many of these decedents like Athena and Althea are ageless. Having lived over 2500 years. Until fairly recently most kept their unique heritage secret. The fact that long lived federation members were accepted allowed some to be comfortable allowing their longevity be known. Members of this unique group call themselves the Clan. Their grandmother was Athena the goddess of Wisdom. She enjoys a good joke and the company of her fellow crewmembers.
Physical description: He looks like a body builder and appears 30. For the most part he looks human. He is of large stature and muscular. His is 6'2", weight 270 lb, and tone tan skin.
Distinguishing marks: He has multiple scars. One on his left wrist 4 inches long, right upper leg 6 inches, rear of upper back 5 inches long and left side of his head 3 inches long.Background:
Patch was found by a Federation ship in 2265 and settled on a federation planet. In 2406 he applied to Star Fleet Academy he was almost denied entry because of his genetic engineering. After extensive testing and court hearings they accepted him. His lack of choice regarding his genetically engineered nature was ultimately what caused Star Fleet to decide to allow him to join. He excelled in his classes at the Academy testing out of most of his classes He is eager to learn more and advance his education and knowledge of his art of War. His home planet, under constant assault from the Borg, had no choice but to manufacture genetically superior elite warriors to preserve their race from assimilation He had volunteered for war.
His main occupation was a Professor at El-Aurian military academy, his title: Master at war. He had been teaching military sciences for hundreds of years. Watching the wars and conflicts of hundreds of races. He has had the opportunity to lecture at many universities and academies throughout the federation and delta quadrant. With the space as we know it changing rapidly he knew it was time to get out and educate himself and others to the changes that face everyone.
As cadet assigned to a planet defense as and security of a new Colony. He distinguished himself. The report stated the Colony was being attack. While seriously wounded risked his own life to rescue the sector Ambassador who was wounded and had to be carried by him. He got him to safety and to medical help. He has work hard for the great reputation he has for bravery, and the call to duty. Trensu has always got good reports from his Commanders. He now looks forward to his next assignment hope it was his Actions that he got commissioned.Service Record:
Quote: To him being "heroic" means being honorable and having integrity.
Pach PIn'a lives and loves to out power his opponents, Persuading people to help him against their better sensibilities, and so forth. He is a good friend of the rest of his men and so mostly turns his talents on NPCs. He is a lawful follower respect for the rights of others; but, again, with a good enough justification provided he might bend the law. He will engage enemies in melee. He doesn’t mind long range either. But he’d real likes to do anything that will demonstrate his superiority over the enemy.
He can be hard to read, concealing his true thoughts and emotions behind the mask he thinks is most appealing to the other character. It’s very hard to find out what he is actually thinking or feeling. He works hard to keep his feelings in check it is hard when he sees someone show fear. His talent for sensing trouble and fast thinking, an uncanny sense of calm had got him through varies hard situations so far in his career. He likes to read from time to time keeping up on the different governments. His favorite pastimes are Martial Arts especially ones from other races, Fresh meet and collecting ancient firearms. His eye and hand coordination is exceptional and has a reputation being ambidextrous. His mental strength is extraordinary mind.Likes: Fresh fruit and collecting ancient firearms.
Jerry stands a full head shorter than most Humans, and is usually dwarfed by some of the taller races he encounters. He has a full head of jet-black hair, and keeps a scraggly moustache that barely stays within regulations.
He is a bit older-looking than men his age should look. The wrinkles on his face tell the tale of a man who loves to smile, but the creases on his forehead tell of many countless hours of worry and stress. Jerry carries an interesting collection of tattoos on his torso, but he makes a point of hiding them.
Jerry was born as a “coolie” in the slums of New Shantung. His parents saved to send him to school, but by the age of 15, he had succumbed to the pressures of ghetto life and embarked upon a dark path which took him away from his parents and into the arms of some unsavory characters.
While the details of what happened in the intervening years are unclear, he eventually enlisted in the Starfleet Marine Corps at the age of 21 and participated in the closing campaigns of the Federation/Romulan War. He saw extensive action right out of boot camp, and rose through the ranks rather quickly due to his uncanny ability to survive impossible situations.
Born an introvert, Jerry keeps his own council and involves very few in his personal life. Normally gregarious and cheerful, Jerry becomes another man entirely when something is unfortunate enough to draw out his wrath. His reputation for violent outbursts follows him to every assignment.
While his job as an NCO requires a fair bit of yelling at times, Jerry prefers to sit back and laugh with (or more often at) his marines. He is a complex man who hides his inner workings under a veil of simplicity and an easy smile.
Professionally, Jerry’s enigmatic personality results in seemingly eccentric behavior, but ultimately, Jerry is a marine NCO and lives the job down to the very fiber of his being.
Jerry is uncomfortable interacting with people of higher station or rank, and shies away from media attention or public praise of any kind.
Primary Characters (PCs) are the equivalent of the lead cast in a television series. They appear frequently in storylines and can always be tagged in posts.
Secondary Characters (SCs) are supporting cast. They appear occassionally in storylines, usually when a particular skill is required. These characters should only be tagged with the permission of their player. If a Primary Character can fulfill the needs of the story, it should be tagged preferentially to Secondary Characters.
Guest Characters appear rarely. They are a prestige role, such as a Fleet Admiral or a Klingon Chancellor. These characters must be tagged only with the permission of their player.
Non-Player Characters (NPCs) are recurring background characters. They provide consistency from story to story as familiar names. Any player may write for an NPC but the CO should be informed when a player does so.